A Call of Cthulhu RPG- Tintin crossover idea.
Put a twist in your gaming ideas and imagine if TinTin was to end up in the Dreamlands of H.P. Lovecraft with Capt Haddock and Snowy, his wisecracking dog. The Dreamlands can be entered via dreams or physically by going down a certain staircase in a ruined city. Both are fraught with great danger, both mental and physical. Both you and your dream state self can be killed if you make a mistake or a misjudgment.
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I recommend running this scenario either in the 1920s or in the early 1950s although the Victorian Era would not be impossible. The setup might be: a colleague of the professor (one of your party or a friend of one of your party) disappears leaving behind a locked room with a lot of odd electronic devices. Upon reading the documents in a locked cabinet they find out that the doctor had originally been experimenting with sleep therapy. Over several years, he found that a rare drug coupled with his invention would place a person in a state very far beyond regular REM sleep. Boxes of radio electroencephalogram printouts show a huge amount of brain activity in subjects when in this state. His records become quite erratic in the last few months and he hints at a great discovery. Another box contains a peculiar bronze dagger and some coins that the origin or language cannot be identified, although the metal is electrum, which hadn’t been used in coinage in over 2,000 years. There is also a common small cay pot that is empty, a few pebbles, and a feather that cannot be identified. A pile of other papers have number of landscape drawings show quaint towns, strange ruined cities, and nightmare creatures. Some of the sketches seem to be from patients and others might be the doctor’s works.
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CoastConFan
For more crossover fun see my post Call of Cthulhu RPG – Minions, Cultists, and Scooby-Doo, posted Friday April 29, 2011.
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